﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Utils.SoftReferences;

namespace GameObjects
{
    [Serializable]
    public class AirborneUnit : Unit
    {
        public AirborneUnit()
        {
        }

        public AirborneUnit(SoftRefSet softRefSet, string name, Hex cell, TerrainType terrainType, Faction player, int moveLimit, float quality, int quantity, float baseMorale, float initialMorale, int vision, TerrainType concealmentTerrain, bool hinderedByColdWeather, IEnumerable<TerrainType> terrainTypes)
            : base(softRefSet, name, cell, MetaData.MoveType.Airborne, terrainType, player, moveLimit, quality, quantity, baseMorale, initialMorale, vision, concealmentTerrain, hinderedByColdWeather, terrainTypes)
        {
        }
    }
}
